Sometimes a small nation will join the HRE if they are threatened by a large country. Only Protestant countries are eligible to be league leader, this excludes other denominations entirely (e.g. Succeeding to liberate the prince will result in an imperial authority bonus. As a frustrated otter who dreams of getting published, Louie instead wastes his life cuddling his cats. That means that Armenia and Kurdistan cannot be added into HRE. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be the next Holy Roman Emperor upon the death of the previous one. Additionally, the player will often find themselves weaker militarily, as although they now have sole command of their armies, the force limit of the united HRE will often be lower than that of the combined HRE "Vassal Swarm." Eventually you can get a cb to force a country to join. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. Take and core the province while the Emperor has a long truce with you. After the reform Proclaim Erbkaisertum has been passed, the emperor gains an additional +25% Imperial Authority to every action taken. If the Elector is a vassal of the Emperor, the Elector is "not independent" if their capital is captured. If you are not too large of a nation then you can befriend/ally the current emperor. Does anyone know the exact requirements? Try distributing gifts, royal marriages, alliances and other relation-improving maneuvers to members who oppose it, before implementing the reform. Espaol - Latinoamrica (Spanish - Latin America). The threshold for proposing a reform is having 50 imperial authority. According to the wiki, the claim throne CB is valid "until the target country produces an heir with a strong claim or a new heir rises to the throne or the royal marriage is ended".I just claimed Austria's throne, and between that, breaking our alliance, and reformation opinion maluses, they broke our royal marriage. The second is to be assigned by the emperor. Electors may vote for non-members of the HRE too. If you buy something we may get a small commission at no extra cost to you. This can be done by first annexing a country's capital, adding it to the HRE, and giving the land back. It also has Naxos and Corfu as vassals and their development is 6 and 9 respectively. The emperor prefers small princes, as they fear large ones will only vote for themselves and take the Emperorship. If you are the emperor, when a nation likes you and feels threatened by your rivals, it will add provinces to HRE. If a member of the Protestant or the Catholic League is at war with the Emperor when the league war is declared, they are not called into the league war and their own war against the Emperor continues as normal. The first way is for small nations. Denying the request will also result in higher unrest, lower tax and manpower and a negative monthly autonomy change in the recently conquered province. Austria also has access to the most number of modifiers to diplomatic reputation. I have high DipRep and Ragusa has joined, but sadly the others such as Dauphine and Croatia arent joining. It was last verified for. Take the country's new capital and the capital will move a second time. Therefore, as a player, either win the League War and establish your religion as the dominant one (all non-conforming electors will automatically be removed) or assuming no opposing religious league ever attacks the Emperor in a religious war then fast-track the process by either (i) destroying any Elector if they are in the opposing league (even if they share the same religion as the Emperor) or (ii) simply have no wars with them to let the truces expire. So it requires (100 + 73 + 3 + 4 = ) 180 opinion from the Emperor to join. In game, however, the Holy Roman Empire usually passes a moderate number of reforms. If the Emperor can enact the reforms, he can eventually centralize all the separate nations of the Empire under his own banner, and turn the Holy Roman Empire into a unified powerhouse which in the right hands can be almost unstoppable. If a non-member is elected emperor and their capital has a land connection to an HRE province then all their European provinces which have a land connection to the capital can be added to the HRE (using the join HRE button), making them an HRE member. This page was last edited on 28 February 2023, at 15:49. Or you can just wait the usual ten years, annex them, and add the land that way. Reddit and its partners use cookies and similar technologies to provide you with a better experience. But the player should get the personal union with Hungary very early on. #1. The power of the Emperor was still considerable. PS. Aggressive expansion (simply abbreviated AE) is a game mechanic simulating the negative diplomatic impact of your warmongering actions. If Art of War is enabled, consider designating your HRE vassals as marches if you don't need their territory and have a strong economy, as it will lower their liberty desire (so you can feed them even more), and strengthen their military abilities, making the swarm even more unstoppable. Before the reform, each vassal's liberty desire reflects the combined strength of all vassals, in or out the HRE. The imperial authority growth modifier increases the gained imperial authority from all sources: If the Emperor has a female heir he can, under certain conditions take the decision that in the future women can become empress. Even if the player did everything right and made it this far by being nice and defending any and all princes (even the ones who insulted and backstabbed the emperor for centuries), it's quite likely the player will actually be weaker after uniting the empire since HRE bonuses are lost upon enacting the decision. Appointing an elector gives a +50 relations boost with the new elector. This is a diplomatic action which allows the Emperor to force his/her state religion on other nations within the empire that follow heretical denominations. Cookie Notice Revoke the Privilegia is where the HRE will be the strongest, as any country that the emperor declares war on will have a large swarm of vassals to fight through. Hesse, the Palatinate, or Brunswick also seem like they could work. But it generates AE. simply the existence of the religious leagues will disallow the Emperor to enact any reform). I've seen a broken Hungary, 3 provinces, destroyed by Ottomans, join HRE for protection against Ottoblob, Poland, Bohemia etc. If no war is started against the Emperor (by 1625) by the opposing religious league leader then it will take more 30+5 years to dissolve, assuming that the following conditions are also met, namely that no Elector can be In the chance that number decreases, the emperor may appoint new ones (if the proposed nation accepts) as needed up to the maximum number of 12 Free Cities. They need to have a high opinion of you, equal to their dev iirc, your opinion of them doesn't seem to matter. Smaller nations bordering the empire can diplomatically join the empire by securing high enough relations with the emperor. Espaol - Latinoamrica (Spanish - Latin America). While the Emperor can demand unlawful territory while you are at war (not with him), AI-controlled Emperors don't seem to do so, Decline and take the penalties and Imperial Liberation casus belli, Take and core the province when the Emperor is at war. Any Free City that loses its status becomes an Oligarchic Republic. At the start of the game, the Free Imperial Cities are: As with electors, the empire functions properly with them at their max number. Or just annex and keep, lol. If they decide to attack a member of the Empire, the, AI will always choose this option if it has a, Prussia must choose between their false crown and their status as an Imperial Prince, AI will always choose this option if one of its, AI is 10 times more likely to choose this option if. Once youre the Emperor, the Join HRE button in the HRE UI will become clickable. ): Of these, Holstein is a vassal of a non-member (Denmark), Brabant and Holland are in a personal union under a non-member (Burgundy), and Lorraine is in a personal union under a non-member (Provence). Since you cant go over 200 development, some diplomatic actions wont be accessible to you, especially the Great Power actions. As either the Papal States or the Emperor, have the Papal States as an Elector while the HRE is officially Catholic. When there are fewer than seven electors, the Emperor may grant the electorate to another independent nation within the Empire. i was an elector but still removed from the HRE upon forming netherlands, maybe i was to big to be a member as thats why it says i couldnt rejoin. Adding Provinces to the HRE has no benefits in itself. The Holy Roman Emperor has various powers at his disposal and a great deal of responsibility to maintaining and protecting the Imperial territorial, religious, and cultural status quo. If the Elector is a vassal of any country other than the Emperor or the war leader, it is "independent. Neighbors of the Order, which are part of the HRE, might feel threatened by this choice. Notes and strategies for specific reforms, Emperor being called in wars against HRE members, Emperor demanding back non-cored HRE provinces, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, this number is calculated as IMPERIAL_AUTHORITY_FROM_PRINCES / HRE_PRINCE_AUTHORITY_THRESHOLD. Friedrich III von Habsburg of Austria starts the game, in 1444, as Emperor. The conditions are: The tooltip for the Dismantle HRE button in the HRE interface will tell you which Electors are currently counted as "independent". Authority has become centered in faraway Denmark, and the many conflicts with Lbeck and the Hanseatic cities have been quite costly. Ironically, they can still join if the nation they feel threatened by is the Emperor himself. Trade Protectorates are a voluntary relationship between you and the target country, and some AIs might even request to become such a subject in order to be protected from foreign forces. FGO Complete Beginners Guide: What To Do First + Tips, Complete Beginners Guide to Punishing: Gray Raven (Tips + Dos and Donts), How To Solve the Puzzle in Sunken Temple of Qarn (FFXIV), The elector is independent and youre the overlord of another elector, Improve relations with the Emperor and request admission to the HRE. Very importantly, reforms cannot be enacted while the HRE is in a state of religious war (i.e. If youre seeking admission into the HRE, youll want to befriend Austria. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? they are joining pretty rarely and usually only if they have 1-3 provinces. In the Common Sense DLC, the Emperor can appoint up to twelve Free Imperial Cities which are OPMs, cannot be electors, and give the emperor more authority in exchange for trading bonuses (for example, Ulm). Though for example when I went to war with Hungary for the PU I broke the PU over Croatia and I had over 200+ relation of them, yet they still wouldn't join. members) may either support or oppose the Emperor's reforms due to: Imperial reforms are split into three types, common, centralization, and decentralization. Princes (i.e. Monarchies get a 50 penalty to accepting and theocracies get 100, so getting one-province republics released may be necessary to create more free cities. For more information, please see our Become the Emperor of the Holy Roman Empire as Spain. Non-electors forming nations results in those nations leaving the HRE, unless they are the emperor or an elector (e.g. Europa Universalis IV's expansion content is now available via subscription letting you enjoy all of the expansions and add-ons that have been developed over the last eight years. Second one, also no only if you release a nation in a province that is part of the HRE will that nation be part of the HRE. Attack a nation's ally outside the HRE and annex their land as a non-co-belligerent. However that will of course mean you get AE for both provinces in the peace deal. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift + 2, Alt + 2 + 1, Shift + 3, , ~, ^, , , or ` (key varies based on keyboard layout). The Emperor receives a call to arms when outside powers declare war on a prince of the empire, or members declare war on each other without a casus belli. Ewiger Landfriede means this should not happen too often, but it's something to be aware of. Provinces connected with a water crossing can be added to the empire, as well as isolated islands provided they share a sea zone with a province already in the empire. Since vassal's development counts equally, releasing provinces to vassals can not help in adding provinces or joining the HRE. Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. They need to be 200 dev maximum, for sure. Ive seen AI East Frisia, Ragusa, and Corfu (after being freed) join. Friendly status or being allied gives +10, relations give up to +20 and each point of diplomatic reputation give +3. Here are your options: Attack an Ally - The same trick you employ on free cities. For more information, please see our By studying these numbers and patterns, you'll get a better understanding of the game's AI. Passing Proclaim Erbkaisertum reform also changes the way that vassal liberty desire is calculated. The turmoil in this Age is centered inside the Empire. Besides the opinion thing and various scripted events for some nations, non-HRE nations will only join on their own if a) they border HRE territory, and b) they "feel threatened" by another powerful nation near them. Anyway I want to play a middling culturally German power to unite the HRE. I know YOUR opinion, if high will accept nations into the HRE. EU4 1.33 Castile Guide - This Beginner Nation Is STILL UNSTOPPABLE The Red Hawk 213K views 9 months ago EU4 1.33 Mamluks Guide - The MAMLUK HRE VASSAL SWARM Is INSANE The Red Hawk 135K views 8. The Emperor suffers a relations hit (10 which is cumulative up to 100) with other Princes with the heretic religions of all denominations. However, the HRE usually disintegrates before that can happen. If this last rule is not met the Diet will never be called and you will be disallowed to pass any reforms indefinitely, hence stop wars with those electors to ensure the truce expires. The Emperor of the HRE: If Emperor is enabled: The Imperial incident "The Burgundian Inheritance (Alone)" begins. Liberating territory from a non-HRE member that controls HRE territory will not allow for the emperor to demand it. The casus belli is automatically given upon the annexation, and expires in 60 months (5 years). Minor AI countries may rarely join the HRE if they have excellent relations with the current Emperor and they are threatened by a powerful neighbor (Ragusa in fear of the Ottomans, Gotland in fear of Lithuania/Sweden etc.). For every Free Imperial City, the amount of Imperial Authority is increased by +0.005 monthly, and the Emperor also receives +2 annually for each city. 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